Sunday Jun 23, 2024

Chinese Fool

Chinese Fool

What are the 3 types of software?

--Computers are managed by software. Software may be divided into three categories: system, utility, and application.

What is the difference between download and install?

--The act of "downloading" a file is distinct from "installing" it. Instructions to utilize the downloaded data to modify your computer are "installing" the file. The file does not alter or be updated if installation is not performed.

What is software used for?

--Software is a collection of instructions, data, or computer programs used to run machines and carry out certain activities. It is the antithesis of hardware which refers to a computer external components. A device running programs, scripts, and applications are collectively referred to as "software" in this context.
Chinese Fool

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Developer’s Description

By Toncha Communication
The player arranges two stacks of five face down cards each for himself and an opponent. Then he must lays one card face up on each face down card. The remaining cards are shared between players. The lead belongs to the opponent. He can call trumps. The gambler plays a card from the hand or a face up card from the table. After a face down card is uncovered, it is turned and becomes available for a game. Other gambler must return partner’s lead or trump if he hasn’t lead, otherwise he lays out any card. The object of the game is to take a lot of tricks. This realization suggests variant of the cards’ pack by Pieter Bruegel.
  Chinese Food Game – Its dinner time for Chinese people! Can you give a help hand to this cute young girl to find the preferred food for the customers to eat at dinner tonight? Your goal is to serve the customers as many foods you can in the given time duration. Click on a food and place it the proper box. Now its your time to start serving.
Computer-aided food identification and quantity estimation have caught more attention in recent years because of the growing concern of our health. The identification problem is usually defined as an image categorization or classification problem and several researches have been proposed. In this paper, we address the issues of feature descriptors in the food identification problem and introduce a preliminary approach for the quantity estimation using depth information. Sparse coding is utilized in the SIFT and Local binary pattern feature descriptors, and these features combined with gabor and color features are used to represent food items. A multi-label SVM classifier is trained for each feature, and these classifiers are combined with multi-class Adaboost algorithm. For evaluation, 50 categories of worldwide food are used, and each category contains 100 photographs from different sources, such as manually taken or from Internet web albums. An overall accuracy of 68.3% is achieved, and success at top-N candidates achieved 80.6%, 84.8%, and 90.9% accuracy accordingly when N equals 2, 3, and 5, thus making mobile application practical. The experimental results show that the proposed methods greatly improve the performance of original SIFT and LBP feature descriptors. On the other hand, for quantity estimation using depth information, a straight forward method is proposed for certain food, while transparent food ingredients such as pure water and cooked rice are temporarily excluded.
China Town War Crime City Auto Gangster Mafia is an action game created by Incredible Game. The action game features missions, shootouts, and hijacking in an open world setting. Players perform various tasks while trying to stay alive from the very aggressive police and gangsters.

It’s Not GTA At All

China Town War Crime City Auto Gangster Mafia takes place in the fictional China Town despite having several Japanese pagodas. There are 3 characters to choose from but only 1 character is available at the start. Players are tasked to complete various objectives like going to checkpoints, collecting mission items, rescuing an NPC or drive-by shootings. Every time a task is completed or the character dies, players are redirected to a partner advertisement. There are no checkpoints so players who died have to start from the beginning. On the other hand, any accumulated money, guns and bullets are carried on upon restarting. Money can be acquired by doing missions or robbing pedestrians. The mission NPCs cannot be killed accidentally.

Everything Looks Bad

It is very apparent that the graphics are very lackluster and pixelated while the frame rate is very slow. Buildings, traffic posts, poles, and other game models are scaled badly. They are either very far or gigantic. There are some sections blocked by invisible walls like bodies of water or the map boundary. Some parts of the city vacant while the streets are filled with pedestrians and vehicles. Other buildings are actually floating from the ground instead of being intact on the surface. Most game models only spawn if the player is present at certain places. The A.I. is very poor. Any pedestrians can get run over by the cars as if they can’t fend off themselves. Vehicles often bump with each other. The police and gangsters will spawn anywhere and they will indiscriminately shoot at you everywhere unless players retreat. The collision detection is also terrible. Hitting a pedestrian, police or gangster feels no impact at all. There are even floating pedestrians or frozen ones. Dialogs in this game are brought by text to speech since there are no voice actors. Grammar lapses and misspellings are also noticeable.

It Plays So Wrong

The minimap at the top of the user displays the markers, landmarks, and streets. It also accidentally shows the map legends like Gun Shop, Pool, etc. Clicking the minimap displays the whole game map, the player location and the current location of objectives. The controls are very janky and unintuitive. There are four basic buttons to interact with the world: sprint, kick, jump and punch. Sadly the sprint and jump cannot be pressed together. Players cannot change their sprinting direction with left or right. They have to manually face the direction they intend to go to. This is a major problem when it comes to combat because players cannot directly face their targets. Attempting to walk other than forwarding will cause the players to walk very slowly. The Hijack button appears when players get closer to a vehicle. The Shoot button appears only if the players have entered the gun shop and purchase a gun. Shooting is awkward because players have to hold the shoot button. The reticle must be in line with the target indicated by a red crosshair. The character reloads the gun once in a while even the ammunition has a large quantity. The Shop button is located at the left side of the UI for purchasing bullets and health upgrades. Riding a vehicle is more of a hassle because the camera angle is fixed. Players have to also stop their vehicle before boarding down, and they can only ride on the left side of the vehicle. Drifting is awkwardly implemented due to the lack of momentum. Riding a vehicle triggers the police or other gangsters to shoot the player. There are only 4 unlicensed song clips used for the radio. There is an issue where entering a damaged vehicle will make it explode and causes the players to be gone or stuck.

Not A Fun Experience At All

China Town War Crime City Auto Gangster Mafia attempts to ride in with the popularity of Grand Theft Auto. Everything is bought from the Unity store and it looks unimpressive. The controls are very bad despite being easy to play. There are other better games with the same premise of stealing cars and shooting enemies.


  • Powered by Unity engine

  • Easy to play

  • Open world exploration

  • Endless hours of play


  • Microtransactions for unlocking guns and other characters

  • Poor game models from the Unity store and terrible A.I.

  • Horrible controls

  • Boring and repetitive music

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