Friday Sep 13, 2024

PhysicsEditor

Developer’s Description

What are the 3 types of software?

--Computers are managed by software. Software may be divided into three categories: system, utility, and application.

What is the difference between download and install?

--The act of "downloading" a file is distinct from "installing" it. Instructions to utilize the downloaded data to modify your computer are "installing" the file. The file does not alter or be updated if installation is not performed.

What is software used for?

--Software is a collection of instructions, data, or computer programs used to run machines and carry out certain activities. It is the antithesis of hardware which refers to a computer external components. A device running programs, scripts, and applications are collectively referred to as "software" in this context.

PhysicsEditor is a simple application for collision shapes. Create your collision shapes in 3 steps: drop shape, press auto trace, and export to your game engine. Features include choose your exporter where many game frameworks are supported out of box, set physics parameter, define your own data format, and auto-trace is the feature that saves you tons of time when creating your collision shapes. Simply press the MagicWand Button and PhysicsEditor uses the shape’s transparency to create a perfect fitting collision shape for you. Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.

License Key

3GZ9G-YJI11-A1W66-HS0DM-COR5I
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Activation Key

DA964-0A4CH-31Z5C-PGJFO-FRESA
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Key Download

IQA9D-JNL5S-K9CLW-IYVCI-2NTW9
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AUDTD-JSWRX-WVV5J-8H3CT-H1LXR
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Crack Key

SUYJW-BY1VZ-U2K1I-BRHRL-5DEN6
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0ANN6-C0XGW-UDLTJ-8MNF4-0196O
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Keygen

AWB4Q-8XXCH-DFCFJ-VRXSZ-AROLK
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License Keygen

81EQF-NKQHH-2THS2-B4MKS-HNZQ1
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Serial Key

G0G9A-RK7SN-O2MLD-DJJ11-LO4GQ
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License Number

HUGQI-3RYOM-YT7TZ-C76GM-S9FSZ
XSH26-1I6OC-5A8Z2-TA8K5-8HUH3
2WCEW-ATLK1-4N90J-6AF9K-A1BB8
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Crack Full Key

42LB9-I4XTL-2Q2W1-DJ41Q-XRAMU
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Product Key

5KR7H-I5R3W-D4RBF-MINSF-1PR85
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Registration Key

1XP8E-67LED-3P6RA-FCPSB-LWE27
133QK-QUTEH-W0FDS-6ZZT2-6R2UB
ZYDMZ-SUCCI-061SS-4RLKH-F5YEX
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PhysicsEditor Releases

This page contains a list of all releases of physicseditor.
You can download older versions from here if you have a valid license.

Adapts to your needs.

Configure PhysicsEditor’s UI and output formats to mach your needs.

Your workflow

Many engines supported out of the box

PhysicsEditor is pre-configured with a variety of game and physics engines such as Box2d, Nape, P2 and others.

Need additional parameters?

Add custom parameters to global settings, physics bodies or fixtures. Supported are: Numbers, strings, booleans and bit fields.

Create your own data format

XML? JSON? Source code? No Problem: Use the built-in template engine to create your own output formats.

When you throw or launch an object in a game, a collision shape must be present, otherwise your object will pass through the environment, instead of hitting something. For example, if there were no collision shapes in Angry Birds, you wouldn’t be able to demolish anything, no matter how many birds you launch. If you are working on your own 2D game, you can use PhysicsEditor to create collision shapes. The software’s main advantage is the fact that it can automatically trace any two-dimensional object. This means that you may create your collision shapes in just a few seconds.

PhysicsEditor is available for Windows and Mac platforms. The installed software uses only 51 MB of disk space, even if you decide to install templates and examples during the setup process. Furthermore, you don’t need a powerful processor or a large amount of RAM to run this program.

Creating a collision shape is a straightforward procedure, which you may complete in a few simple steps. You can load your shape like any other image. Although PhysicsEditor supports the JPG image format, you should load PNG files with transparent backgrounds. The software allows you to import multiple images and select them from a list, on the left side of the interface.

Once your image is loaded and selected, you may click a button, located above the main editing area, to launch the automatic shape tracing feature. When you start this feature, the loaded image will be displayed on a separate window. If you click the object, the software will select it according to the image’s transparency. You can make a series of adjustments, on the same window, to set a tolerance level, trace mode and more.

When you return to the main interface, you will find the collision shape placed over the object. You can drag the shape to a different location and you may click and drag its anchor points, to edit the shape. It is also possible to manually draw a collision shape by inserting and resizing triangles. This can be useful if you want to create a collision shape for a specific part of an object, like a spear’s tip.

The software allows you to set up various physics parameters on the right side of the interface. It is possible to change the shape’s density, restitution, friction and more. You can choose from a wide variety of game engines, before you export your collision shape. PhysicsEditor works with many physics-supporting game engines, such as Adobe Flash, Cocos2d iPhone, AndEngine, Moai and others.

Pros:
You may create a collision shape just by selecting an object. The software allows you to make numerous settings to fine tune your shape. PhysicsEditor supports a good number of game engines, which can be adjusted separately.

Cons:
You will encounter a few restrictions, if you don’t register the software.

With PhysicsEditor, it takes only a few clicks to create precise collision shapes, for almost any game engine.

PhysicsEditor overview

 

PhysicsEditor is an editor for Box2D and Chipmunk collision shapes. It allows you to simply add images and trace their outline, edit physics parameters and export them.

Features
  • Simple to use graphical user interface
  • Automated tracing of shapes
  • Automated handling of concave polygons
  • Manages all your sprites you need in your project

Complete examples for Flash, Corona(R) SDK and cocos2d are included.

PhysicsEditor is an editor for collision polygons for physics engines. This app supports many game engines out of the box: Cocos2d, Cocos2d-x, Corona SDK, AndEngine, Starling, Flash, etc. Use the customizable output module of PhysicsEditor to define your own data format, including own properties.

Generate object collisions from JPG, PNG, and BMP source files with this practical utility that allows you to export projects to XMLs, and Lua or JSON formats

PhysicsEditor

3.0/5

Review by Mircea Saveanu on July 30, 2015

What’s new in PhysicsEditor 1.9.1:

  • Phaser/matter.js exporter

READ THE FULL CHANGELOG 

The world of Physics can be fascinating, but also daunting in all its complexity. While basic notions can be understood in several hours, advanced phenomena take years to grasp. A good method of teaching Physics is via experiments or examples and PhysicsEditor allows one to do just that. With this program, one can generate simple object collisions to illustrate the effects of changes in various input parameters – such as mass, friction, and elasticity, have on the final outcomes.

Create collisions from source PNG, JPG, and BMP pictures

The program is easy to use, as one only needs to add source pictures – sprites, employ the built-in shape tracer, configure various physical parameters, choose the engine, and then export the project. As for the source files, the application can load any files in PNG, JPG, and BMP formats.

Numerous engines are supported, including Cocos2D, Corona SDK, Flash, Starling or AndEngine and a notable feature is the ability to customize results by employing an user-defined Physics engine. It should be noted that collision outcomes can vary considerably between supported engines, as each item supports different input parameters.

Customize physical parameters for accurate results

Regardless of the chosen engine, customizing collisions is performed by adjusting various physical parameters, such as mass, density, and elasticity. Users are well-recommended to process their data with multiple engines, as this can generate significantly improved results.

Once all preferences have been configured, one is free to export projects to various formats. Choices are contingent on the selected engine, but standard XMLs can also be created.

On the whole, a good educational tool for revealing outcomes of basic object collisions

All things considered, PhysicsEditor is a simple tool for anyone interested in the practical side of Physics. It can generate basic object collisions using multiple engines and the setup makes it an asset for teachers and other personnel tasked to present pupils simple and informative experiments.

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